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Creating a civilization

Anchors

Claim land by placing a Respawn Anchor, then keep it alive with emeralds.

Creating a claim#

The Respawn Anchor is Minter's claim block. Place one and every block within a 96-block radius gains custom HP, which turns your base into a claim. Claims appear on the live map and in the compass.

  • Getting an anchor. Complete Nether ruins.
  • Upkeep. Anchors need emeralds to function. Right-click the anchor to add upkeep.
  • Checking HP. Once upkept, right-click any block with an empty hand to see its HP.
  • Grace period. A newly placed anchor takes about an hour to show up on the map.

Earning upkeep#

Emeralds come from the economy you build. Place buildings, /employ other players and collect taxes, then use energy to power crop and mob farms and trade the produce with villagers.

Defend your anchor. If another player breaks your anchor with enough melee tools or a TNT cannon, your claim disappears. Surround it with obsidian at the very least. Player-made defenses can get extremely advanced.

Anchor menu#

Right-click a placed anchor to manage it:

Info
Shows key details about your anchor.
Name & code
Set the name and code of your anchor.
Upgrade
Raise the protection tier of your anchor.
Collect
Collect taxes paid by buildings in the claim.
Buildings
Manage buildings and tax rates in the claim.
Players
Manage and add authorized players.
Upkeep
Add emeralds to keep protection running.

Upgrading protection#

Every anchor starts at Tier Ø (350 HP). It's cheap, but usually not enough to stop even an amateur raid. Click Upgrade in the menu and pick a tier.

TierUpkeepBlock HP
Tier ØStarting tier350
Tier ɪ48 emeralds/day750
Tier ɪɪ96 emeralds/day1,250
Tier ɪɪɪ144 emeralds/day1,750
Tier ɪv / vRequires surrounding nodesInvulnerable

Invulnerable tiers ɪv and v only apply to areas surrounded by nodes. Raiders must break a node before they can push deeper into your claim.

Defending against sieges#

  • Bury the anchor. Obsidian walls force raiders to spend far more hits and TNT.
  • Layer your defenses. Multiple walls and gaps slow cannons down and give defenders time to respond.
  • Never miss upkeep. An unpaid anchor is an unprotected anchor.
  • Ring it with nodes. Upgraded nodes unlock invulnerable tiers at the core of your claim.
  • Log off inside. Your log-off head is only safe inside a claim.

Block access with paper#

Setting up a public shop? Left-click an interactable block (a button, chest, door and so on) with paper to cycle its access level:

  • Private (default). Only players on the anchor, or players inside their own building's range.
  • Trusted. Players inside buildings in your claim.
  • Public. Anyone.