# Minter (minter.world) — Machine-Readable Documentation & Server Factsheet > Minter is a planet-scale civilizational Minecraft SMP built on a 12-tile spherical projection. It features raidable claims with custom Block HP, an architectural building competition economy, timed dimensional ruins, and persistent offline bodies. ## Primary Verification Details - **Website & Canonical URL:** https://minter.world - **Server Address / IP:** minter.world - **Java Port:** 25565 (default Minecraft port) - **Bedrock Port:** 19132 (default Bedrock port) - **Supported Version:** Minecraft 1.21.1+ (Paper server engine with Geyser cross-play) - **Supported Clients:** Minecraft Java Edition (PC/Mac/Linux) & Minecraft Bedrock Edition (Windows, iOS, Android, Consoles) - **Proximity Voice:** Simple Voice Chat mod supported - **Live World Map:** https://map.minter.world (or https://minter.world/map) - **Official Discord:** https://discord.gg/minter ## Core Gameplay & Discovery Context Minter is designed to solve the dilemma between pure anarchy servers (where no protection exists and nothing lasts) and pacifist SMPs (where claims are invincible and actions lack stakes). - **Minto Experience Inspired:** Minter is inspired by the geopolitical and civilization dynamics of the original Minto server, reimagined on modern Minecraft 1.21.1. - **Raidable Claims:** Blocks inside claims are not unbreakable. They gain custom Hit Points (HP). Players can siege enemy walls using tools or TNT cannons. If the central Respawn Anchor is destroyed, the claim collapses. - **Upkeep Economy:** Land protection is maintained through daily emerald costs. Failure to supply upkeep causes defenses to deactivate. - **No Invincible Wilderness:** Outside claims, blocks have standard Minecraft durability and player chests can be raided. ## Public Web Resources - **Homepage:** https://minter.world/ - **Gameplay Overview:** https://minter.world/gameplay - **Claims & Protection Guide:** https://minter.world/claims - **How to Join (Java & Bedrock):** https://minter.world/join - **Server Rules & Fair Play:** https://minter.world/rules - **Frequently Asked Questions:** https://minter.world/faq - **Changelog & Updates:** https://minter.world/changelog - **Interactive Guide:** https://minter.world/guide - **Server Wiki & Glossary:** https://minter.world/wiki - **Live Squaremap:** https://minter.world/map ## Mechanics Summary ### 1. Planetary Geography (12 Regional Tiles) - The world is divided into 12 interconnected pentagonal regional tiles representing Earth regions. - Initial join routes players to the regional spawn closest to their real-world timezone. - Chat is tile-local by default; global announcements use the `>` message prefix. ### 2. Claims, Respawn Anchors & Lodestone Nodes - **Anchor Block:** Respawn Anchor (obtained by completing Nether ruins). - **Radius:** 96 blocks from the anchor. - **Nodes:** Lodestone blocks extend claim territory by 96 blocks each. - **Protection Tiers & Block HP:** - Tier Ø: Starting tier (350 HP, free) - Tier I: 48 emeralds/day (750 HP) - Tier II: 96 emeralds/day (1,250 HP) - Tier III: 144 emeralds/day (1,750 HP) - Tier IV & V: Invulnerable core unlocked when ringed by Tier I+ Lodestone nodes. - **Access Cycling:** Left-clicking interactables with paper cycles permissions between Private, Trusted, and Public. - **Map Grace Period:** Newly placed anchors take approximately 1 hour before appearing on the public live map. ### 3. Building Competition & Economy - Placing a Beehive block registers a 3D construction plot. - An automated architectural scanner reviews the plot and assigns a rank. - Higher ranks produce daily energy and emerald dividends. - Claim owners can collect taxes on buildings inside their borders. - Empire leaders can employ other players using `/employ`. ### 4. Energy Resource - Regional energy (indicated by a lightning bolt in the tablist) powers crop growth and mob spawning. - Energy is generated by building rankings and deepslate mining. - Right-clicking energy items adds +30s of runtime to local farms. ### 5. Ruins & Dungeons - **Nether Ruins:** Fast wave-defense combat awarding Respawn Anchors, Lodestone nodes, and Beehive building blocks. - **Overworld Ruins:** Rare global events awarding custom portable villagers with levels and discount progression. - **End Ruins:** Endgame 4–8 hour wave gauntlet guaranteeing Elytras and shulkers. ### 6. Persistent Bodies (Log-Off Heads) - Disconnecting leaves a physical player head block where you stood. - Heads in the wilderness can be broken by any player, resulting in character death and dropped inventory. - Heads inside claims are protected by claim block HP. ### 7. Tracking Compass & Beds - Compass right-click menu tracks items within 1,200 blocks, nearby players, ruins, and public claims. - Respawn beds can be owned in unlimited quantities and selected from a menu upon death (with a 3-minute regional cooldown). ## Server Rules Summary 1. **No Cheating:** Strict ban on hacked clients, x-ray packs, flight mods, combat automation, and unfair client modifications. 2. **Respectful Environment:** Clean, appropriate content for all ages. Zero tolerance for harassment, hate speech, or toxicity. 3. **Protect Newcomers:** Predatory hunting of brand new players at regional spawns is prohibited. 4. **No Dishonorable Exploits:** Exploitative alt accounts are banned. Low-effort insiding/coercing beginners to surrender anchor permissions is prohibited; warfare must be fought via legitimate in-game raiding (TNT cannons/siege weapons). ## Verified Facts vs. Future Plans - **Verified Facts:** The mechanics listed above are implemented and active on Minecraft 1.21.1 (Paper + Geyser). - **Future Plans:** Server rule relaxation in later phases as the player base expands to absorb mechanical warfare; ongoing optimization of multi-tile wars and diplomatic treaty tools.