Creating a civilization
Protection
How claims, block HP and raids work on Minter.
On Minter nothing is invincible by default, but you can make anything expensive to destroy. Protection works by giving blocks HP. Inside a claim, a block takes many hits before it breaks, so raiders need time, tools and firepower.
| Anchor | Node | |
|---|---|---|
| Block | Respawn Anchor | Lodestone |
| Role | Creates a claim | Expands a claim |
| Radius | 96 blocks | 96 blocks |
| Starting tier | Tier Ø (350 HP) | Tier Ø (350 HP) |
| Upgrades | Emeralds per day | Emeralds per day |
How raids work#
Breaking a protected block takes many hits. Melee tools work, but serious raiders bring TNT cannons. If the anchor at the heart of a claim is destroyed, the whole claim disappears, so defending it matters more than anything else.
